Cloth Texture
This is a cloth texture that involves code that masks multiple noise and sine waves to create this pattern. The sliders are interactive for artists to change to their desired look.
This was coded with VEX language and rendered in houdini .
Wood Texture
As I continued working on this project, I developed a wood shader that bends the sine pattern, masked with noise, and involving grain, to get swirls. This was a challenging shader to create and my reference shows it much more zoomed in compared to how I am presenting my shader.
This was coded with VEX language and rendered in houdini .
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