​​​​​​​Experience

CVS PharmacyPharmacy Technician
November 2022 – current
- Count and prepare medications accurately, ensuring compliance with safety and pharmacy standards.
- Assist with system troubleshooting and provide responsive customer support.
- Manage inventory by checking expiration dates, organizing stock, receiving shipments, and reporting expired items.
- Collaborate with team members to maintain efficient workflow and high-quality service in a fast-paced environment.
Savannah College of Art and Design – Student Film: Iron Chef.  Model and UV Artist
February 2025 – April 2025

- Created multiple 3D props for the main room environment, ensuring consistency with the visual style.
- Unwrapped UVs for various assets and optimized existing UV maps created by other artists to improve texture efficiency and quality.
MindQuest Tutoring Tutoring – On-Campus and Private Math tutor
August 2023 – January 2024
- Provided academic support to students from kindergarten through university focused in math.
- Collaborated with educators to develop tailored lesson plans that supported individual learning goals.
- Received positive feedback from school teachers and parents, with documented improvements in student performance and grades.
- Strengthened communication and collaboration skills through regular engagement with educators, students, and families.
Park West GalleriesEmbellisher
August 2022 – July 2023
- Independently completed embellishment tasks on printed artwork, applying clear gel and paint to enhance pieces for sale.
- Managed daily workload efficiently, consistently meeting tight deadlines with minimal supervision.
- Strengthened time management and attention to detail through high-volume, hands-on production work.


References available upon request.
Skills
Houdini
Zbrush
Python
Unreal Engine
Autodesk Maya
Toon Boom Harmony
Adobe Sampler
Adobe Illustrator
Adobe Sampler
Adobe Premier Pro
Adobe Substance Painter
Adobe Photoshop (Certified)
Education
Savannah College of Art and DesignBachelor in Fine Arts in Technical Animation
September 2022 – May 2026 (expected Graduation)
- Gained broad experience in 3D modeling, texturing, and rendering through coursework focused on industry-standard tools like Maya and Houdini.
- Created detailed character sculpts using ZBrush and implemented texture coding in VEX within Houdini, including cloth simulation.
- Rendered projects using both Maya and Unreal Engine, applying lighting and scene optimization techniques.
- Developed a wide range of textures (e.g., silk, glass, stone, wood) using Adobe Substance 3D Sampler, Designer, Painter, and Photoshop.
- Edited and assembled final projects using Adobe Premiere Pro, ensuring polished visual presentation and cohesive storytelling.
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